Choosing a canvas size is one of those horrible math-filled topics that are terrifying and mysterious the first time you try and do digital art, or start considering printing your art. It is important to make sure that you do not start with a canvas that is too small because you cannot make it larger later without losing quality. But what is “too small”? How large can you go? This comprehensive guide should help you jump into the confusing world of pixels, printing and canvas size guesstimates. You don’t need to understand it all, but it’s a good idea to understand it a little!
The desktop versions have unlimited canvas sizes, limited only by your computer memory. The mobile apps have capped sizes, due to the limited memory (RAM) in phones and tablets.
Pixels are the units of the internet. Every image on your screen is made up out of many, many little pixel dots, and this is what you are‘painting’ with.
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Every digital image contains a specific number of pixels, and the size of your canvas is literally just picking how many pixels you want to start with. The bigger your image, the more detail you can add, and the larger you can print. However, you don’t actually need a very large canvas size if you just want to share your work online. However, the bigger your image, the more memory it uses and the slower things might get (this is why the mobile apps have capped canvas sizes).
Print size is an estimate based on your pixel size (the ‘real’ size of the image) and the ‘Pixels/Inch’ measurement (also known as DPI/PPI), which tells the printer how detailed the final image should be. But you don’t need to worry about that unless you are trying to get a really specific printing result.
Do you need to print it? Calculate the largest size and exact aspect ratio that you’ll need and use that so you don’t have to worry going forward.
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I’m serious about the aspect ratio, by the way; you can usually fudge the print quality a bit (paintings are blurrier that photos by default so you don’t need to be as picky), but if your actual width:length ratio is wrong? You may have to make some painful cropping decisions as most print places only carry a specific range of paper sizes.
Don’t forget to untick‘Preserve Aspect Ratio’ as that will force your width and height to stay the same relative sizes, so you’ll be stuck in an endless update loop.
Does it need to be high quality and detailed? Probably 5000-15, 000. You’ll need to figure this out as you go, but you can resize your canvas as you work, and you may find you don’t like working at large sizes (as it affect tool size and computer speed).
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Or is it just a quick sketchy image for the internet or a lowish quality web graphic? Pick a smallish basic size between 1000-4000 pixels and don’t worry about it. You can go even smaller, but usually you don’t need to.
I generally draw web graphics at twice their final size, which gives me some flexibility if I want to crop it or change the aspect ratio and means I don’t have to worry about quality loss for the fine details.
Bigger is always safer, as you can scale down as needed, but you might not like working at large sizes, so it’s a personal decision. I usually work at around 3000-5000 pixels a side, unless I know I will need a larger image for a specific result (e.g. I can make a small poster out of that, but the quality might not be great. On the other hand, I regularly sold A3 posters and even created an A2 poster out of a 3000 pixel image once and they sold just fine!).
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If you are uploading your work to an online print on demand website, you may find that their system requires some very specific sizes and DPI settings. This is to avoid people uploading truly unsuitable images, but if
Are confident that your image will be fine and doesn’t need to be the size they are requiring, just artificially resize your canvas upwards before uploading. How much you can get away with this is going to vary on a case by case basis, but paintings are usually soft edged and can be upsized about 30% before you see noticeable issues. But you will always see
Set the zoom level to 100% in . This will show you how big the canvas actuallyis relative to your screen size. It’s very easy to lose sight of the actual size when zooming in and out to work ;D
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Do the Pixels Per Inch x Pixel calculation: This is the horrible mathy bit that makes people’s heads hurt.If you need 300 pixels for each inch, what does 3000 pixels divide down into? (Ten inches ;D).
You can also ignore the nasty math and just toggle back and forth between the canvas size tabs in , which calculates this for you.
Screen Size uses pixels. Print Size lets you set the units (mm, cm or inches), but the Pixels/Inch measurement is very important here, because it is calculating the size based on your pixels.
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The pixel size is the‘real’ size of your file, so we highly, highly recommend getting used to what the numbers mean. A 5000 x 10, 000 pixel canvas (which is large for most purposes) may be muchhigher than you need, or it may be just right.
Calculating the ‘perfect’ print size is a topic that tends to cause a lot of argument amongst ‘real’ artists (and photographers), for whom it is very important to get exactly the right result, but the easiest way to estimate the size for now is to switch over to the ‘Print Size’ tab in the canvas size screen (see picture).
Once you know what pixel size you like working at, you can ignore the‘Print Size’ tab and the Pixels/Inch measurement entirely, and just set those when you go to actually print something.
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DPI = dots per inch, or how many ink drops. PPI = pixels per inch. These days they’re essentially the same thing and used interchangeably.
72 is‘screen resolution’ and generally not great. 450 is super high quality overkill that most printers can’t even manage. 150-300 is a good range for art printing.
The‘recommended’ DPI/PPI amount is usually set by a) photographers or b) Very Serious Artists. These people needvery, very high pixels per inch because photographs do not look good when slightly fuzzy and Serious Artists will be printing out very high quality images on expensive paper and needing to consider everything down to the type of ink.
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You probably do not need that. You can probably get away with 100 pixels per inch. The only times you need to worry a lotabout the exact pixels per inch is if you:
If you’re not sure what ‘too low but only slightly’ will look like in real life, pick up some random printed pictures or leaflets, hold them up to your nose and try and see if you can actually see any pixels. The cheaper the printing, the more likely you are to see low quality graphics! Then hold it at arms length and have another look – you’ll often find that the pixelated images look fine if you aren’t rubbing your nose on them, so you have a lot more leeway when creating very large posters.
Or just randomly print out some test images on computer paper. Your home printer will almost always use 72 DPI, so it’s very easy for you to see if that’s usable or not.
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Complicated because every screen is different and websites will display everything differently, but most of the time, the actual size you need will be far, far smaller than the size you need for printing, so you’ll rarely run into quality issues. This can mean that problems won’t show up until you go to print!
Your screen resolution is somewhere between 600 and 1920 pixels across. That’s smallerthan the maximum canvas size in our mobile apps (which is 2048×2048 pixels). So you could easily create a screen size canvas using the ‘Use Window Size’ button and not really worry about the quality or size.
Facebook and other social media sites tend to shrink pictures to a standard size that are easy to browse, but aren’t always the best size for sharing fullsize, detailed, art. Facebook shrinks images to around 900 pixels wide, so as long as your images are bigger than that, they will always be full size – for Facebook! – when you upload them.
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To find out the exact size you need, try downloading an image off the website and then open it in an image editor or right click on it and have a look at the properties.
The larger your image, the more likely you are to run into problems with memory, as you start working with a larger and larger file, or the tool sizes may just not scale up enough for your purposes. If you can’t create
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